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Does daisuke amaya hate nicalis
Does daisuke amaya hate nicalis





does daisuke amaya hate nicalis
  1. Does daisuke amaya hate nicalis full#
  2. Does daisuke amaya hate nicalis android#

" In Japan, Android seems to be more popular than iPhone," he mused, "but to make a game on Android, I have to use a different development system for different phones. Amaya demonstrated an iPhone game he's making himself, in which a fish swims through spike-filled water. In addition to his duties with Nicalis, "I'll be working on my own, too," he told us. "Also, I sometimes draw something original for concept art." With Nicalis, he's also working on DSiWare versions of his games Guxt and Ikachan. " I'm directing every element of Cave Story 3D," he said. It's not like they doubt my skill."īut now he's ready to devote himself to making games, including Cave Story 3D, which is done in collaboration with Nicalis, the team that remade Cave Story for WiiWare and ported it to DSiWare last year. " I have a wife, I have kids, so were a bit worried.

Does daisuke amaya hate nicalis full#

" I still work full time as a salaryman," Amaya told Joystiq, "but from April I'm going to be a full time developer." He explained that he planned to leave his job as a programmer for large-scale printing equipment a year ago, but "everybody was like 'are you really okay with developing games?' They weren't really sure if I could support myself." As he also had to train his replacement, his transition to full-time game designer was delayed. Soon after the presentation, we sat down with the game designer, and found out that despite the popularity of Cave Story, he still has a day job.

does daisuke amaya hate nicalis does daisuke amaya hate nicalis

During this presentation, Amaya showed never-before-seen footage of a beta version of Cave Story, including locations, characters, and enemies that didn't make it into the beloved indie game. This year, he came to the Game Developers Conference to present a long-overdue postmortem about the development of Cave Story and to promote the upcoming 3DS remake, which he's working on with developer Nicalis and publisher NIS America. If I can continue to make a living the way I am now, then I’m pretty satisfied with that.Daisuke "Pixel" Amaya is one of just a few Japanese names in the indie gaming pantheon, after developing 2004's Cave Story entirely on his own as a labor of love. It’s a bit daunting to have to make things for money. If a company like Nintendo or Sony came to you with an unlimited budget to make Cave Story 2, would you take the deal or would you rather continue to work on a smaller scale? Or both? You have now worked with Playism and Nicalis, two wonderful, smaller-scale publishers. This way, I didn’t really have to worry about losing motivation. But by giving a part of the game to another person, I was able to focus on smaller parts while the stages in the game were steadily being created. When I worked alone, I would waste a day on a bug that I couldn’t figure out that by the evening, I would feel depressed about the current condition of the game. Kawanaka, who I met at a business incubator in Kyoto, was skilled with level design and production, so I was able to leave the level design and production in Kero Blaster up to him her. But this time, when I finally decided to remake the game ( Gero Blaster), I wasn’t working alone, so for that half a year, I was able to make a significant amount of progress. I’ve had many days where I couldn’t get motivated and I’ve ended up wasting a whole day.







Does daisuke amaya hate nicalis